Summary Get all your pieces round the board first, but make sure you don't get sent back home by your opponent.
Description Type: Board game
Players: 2 - 4 players
Age: Any age
Game Time: About 30 minutes
Developer or Designer: b-interaktive
Classic game board
Turns are timed
Enters you into a game already in progress
You take over place of forfeited player
No single player mode
There are many downloadable versions of the classic board game, Ludo, many of which add gimmicks and themes to jazz it up. With Ludo Live, however, you get to keep the traditional game board, and the traditional rules (although these can be configured to suit your style).
Players have a choice to play against random opponents or online friends, but each has a downside. You are only allowed to play with your Facebook friends, so unless you have a Facebook account, you can only play against random opponents.
When you play against random opponents, there are a few problems I have encountered. First is the amount of time you have to wait for a game to become available, and second is what happens once you enter that game. Every time I have played, I have always been drafted into a game that is already in progress. Instead of everyone starting from home, many the pieces are already halfway round the board - including my own.
The only conclusion I can come to is that I am replacing a player who has previously forfeited by not having their turn within the allotted time. Despite having an over-generous ninety seconds to roll the die and make your move, players frequently forfeit.
More often than not, I have found myself winning, not because I got all my pieces home, but because all the other players have left. Admittedly, the creators cannot be held responsible for this, but I found it far more frequently occurring here than in any other version. Perhaps that is because players are more dissatisfied with Ludo Live; I don't know.
I think the graphics and the general concept are both good, but when put into practice, the game just doesn't live up to expectations.