Description Type: Puzzle
Players: 1 player
Age: Any Age
Game Time: 1 minute per round
Developer or Designer: Playdots, Inc.
Publisher: Playdots, Inc.
Simple but fun
Lots of goals to achieve
Doesn't explain what the power ups do
There couldn't be a simpler game than Dots. Literally all you have to do it connect the dots together. Doesn't sound very exciting, does it? But you'd be surprised how entertaining such a simplistic game can be.
To add a bit of variety, there are a few customisable settings to choose from. For example, you can choose the colour of your dots and the background theme. The backgrounds include white, black, winter day, and winter night. My personal favourite is winder night because of the falling snow, and Santa Claus. Winter day is similar, but is more difficult to see with.
The challenge comes in that all the dots that you connect have to be the same colour. You are only allowed to create links by drawing lines horizontally or vertically. No diagonals.
You earn more points by creating longer connections, and there are bonuses for creating a full square. In some cases, creating a square will clear all the dots of that colour off the board.
There are four types of gameplay, which include Timed, Moves, Endless, and Challenge. In Timed mode, you have one minute to connect as many dots as possible. The best strategy here is to make loads of two-do connections, because they are easier to find.
In move mode, however, you want to be more considered. There is no timer, but you only have thirty moves to connect as many dots as you can. Here you want to think about which dots yo connect. Not only do you want to make long connections, but you need to think about where the next series of dots are going to fall once you've cleared your selection.
Endless Mode is a premium, and you have to pay extra to get it. Since it is basically the same as the other modes, just with continuous play, I don't really see the point.
Finally there is Challenge Mode, for which you need an internet connection to play against someone else. The aim is to beat their score in thirty moves. What I find a bit disappointing here, is that it is not in real time. You have your turn, then leave the game and wait for a random opponent to have theirs. Come back to the screen page a while later and compare scores. There is no interactivity. What would have been nice, is if players were connecting dots at the same time, that way it would be a race to see who can get the to the dots first.
While it doesn't offer much in the way of multiplayer levels, it is fun playing by yourself. You can try to beat your high scores, and earn badges for completing different achievements.