Summary New reporter, Daisy, has been kidnapped by the evil magician Merlock, and Donald is on a mission to rescue her. Travel through various levels to retrieve enough energy to power Gyro's Tubal Teleport System so he can reach Merlock's Temple.
Description Type: Adventure
Platform: Playstation One, Playstation 2, Nintendo 64, Gameboy Advance, Gameboy Colour, PC, Dreamcast, Gamecube
Players: 1 player
Age: 3 plus
Game Time: 6 - 8 hours
Developer or Designer: Ubisoft
Publisher: Disney Interactive
Released in the year 2000, Donald Duck: Quack Attack is an enjoyable game for any child, casual gamer, Disney fan, or lover of the Crash Bandicoot series as the format is incredibly similar.
Donald must travel through twenty-four levels across four different 'warp' rooms, and in each level, there are three tasks to achieve:
1. Find the energy ball (the equivalent of Crash's crystal)
2. Retrieve Huey, Dewey, and Louie's cursed toys (the equivalent of Crash's gem stones)
3. Beat Gladstone's best time (the equivalent of Crash's time trail)
Just like with Crash Bandicoot, you will face enemies that you attack by jumping on or punching (instead of spinning), such as a hopping skunk (weird, I know) and a charging moose.
There are check points if you die, and stars (like wumpa fruit) that equate to a life when you collect a hundred.
The levels are not as challenging as those in Crash Bandicoot, as the game is geared towards a younger audience, but if you are only a casual gamer, or impatient when it comes to completing games, then Quack Attack is a worthy alternative to go for.
The gameplay is also similar in format. As a platformer, there are a mixture of 3D and side-scrolling levels, and the environments include the forest, city, a haunted house, and ancient Egypt.
Once you have retrieved all the toys in a warp room, Donald's nephews will move aside and unlock a fifth level in which you are chased, be it by a bear, a car, or something else. Donald's nephews will also gift you with different outfits that can be changed into.
Before moving onto the next room, you need to defeat a boss, again, much as in Crash Bandicoot. It is clearly an unashamed copy, but when a format is this good, it would be silly not to go with it.